It's possible there are bugs with certain plugin types though. That's it! In Visual Studio 2017 select File->New->Project., then (1) select the 3ds Max Plugin Wizard, enter a Name, Location and Solution name, click OK, then (2) for Plugin Type select any other, I've tested that Utility is working, then (3) for Plugin Details be sure to enter a plugin category and plugin description, which can be any text, then (4) for Plugin Details set paths for root folder and where you want the plugin to live and the install root folder. To prevent this problem in the future, you could update the template by adding the following to \maxsdk\howto\3dsmaxPluginWizard\Templates\1033\root.vcxproj_template and replace v140 with the appropriate value as shown on the help page: The required Visual Studio versions for each 3ds Max version are listed on the help page here. Platform Toolset: After creating the project, make sure to change the setting Configuration Properties->General->Platform Toolset to Visual Studio 2015 (v140) at least for 3ds Max 2018 and 3ds Max 2019. This might be the step you were missing.Ĭhange line starting with Param="ABSOLUTE_PATH = to give the full absolute path of the folder \howto\3dsmaxPluginWizardĬopy 3dsmaxPluginWizard.ico, 3dsmaxPluginWizard.ico and 3dsmaxPluginWizard.vsz to C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\vcprojects With 3ds Max 2019 and Visual Studio Community 2017, these steps worked for me:įrom folder \howto\3dsmaxPluginWizard, open 3dsmaxPluginWizard.vsz in a text editorĬhange line starting with Wizard= to Wizard=VsWizard.VsWizardEngine.15.0.
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